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Ghost Step Tattoo

Magic Items

Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the

tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.If

Ghost Step Tattoo

Compendium - Sources->Tasha’s Cauldron of Everything

Ghost Step Tattoo Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred. Tattoo Attunement. To

attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle

Council of Five. The ghost has a trait based on who it is, as shown below:Enezesku: Enfeebling Ray. Enezesku’s Innate Spellcasting trait includes ray of enfeeblement, which he can cast at

. Vuliev’s Innate Spellcasting trait includes misty step, which he can cast at will.Xil Xaxosz: Lingering Spite. When Xil Xaxosz is reduced to 0 hit points, his incorporeal form explodes in a

Magic Items

Compendium - Sources->Tasha’s Cauldron of Everything

Yes Rare Shadowfell Shard Yes Very Rare Absorbing Tattoo Yes Very Rare Cauldron of Rebirth Yes Very Rare Crystalline Chronicle Yes Very Rare Ghost Step Tattoo Yes Very Rare Lifewell Tattoo Yes Legendary

Illuminator’s Tattoo Yes Common Masquerade Tattoo Yes Common Prosthetic Limb No Common+ Spellwrought Tattoo No Uncommon+ All-Purpose Tool Yes Uncommon+ Amulet of the Devout Yes Uncommon+ Arcane

17. Abandoned Residences

Compendium - Sources->Out of the Abyss

17. Abandoned Residences This large cavern mirrors the residential areas of Inner Blingdenstone, except there is no warmth or joy here — only darkness and signs of carnage. Every step echoes against

quickly retreat whence they came, the ghost of a svirfneblin named Udhask appears. It uses Horrifying Visage, then attacks with his Withering Touch. If it takes any damage, the ghost shouts “They are

Pirate Deck Wizard

Compendium - Sources->Ghosts of Saltmarsh

Pirate Deck Wizard These salt-encrusted practitioners of magic are at once learned and superstitious. The crews of pirate ships generally give their deck wizards a wide berth, as they magically step

from place to place and unleash their briny magic against attackers. The ship Sea Ghost in The Sinister Secret of Saltmarsh is home to a pirate deck wizard named Punketah. Pirate Deck Wizard Medium

Adventures in Mordent

Compendium - Sources->Van Richten’s Guide to Ravenloft

Adventures in Mordent Mordent is the realm of the classic ghost story. In tone and trappings, the domain resembles the countrysides of Gothic literature: lands dotted with haunted manor houses

, stalked by packs of ghost hounds, and troubled by the spirits of dead warlocks that cause trees to rot from the inside out. Any kind of ghost story adventure (as described in chapter 2) fits in Mordent

Obzedat, the Ghost Council

Compendium - Sources->Guildmasters' Guide to Ravnica

Obzedat, the Ghost Council The ghosts who make up the Obzedat are traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs

Obzedat ghost doesn’t require air, food, drink, or sleep. The Ghost Council’s Traits Ideal: “Influence is measured in power, status, and money, but mostly money.” Bond: “Gather as much as you can while

Adult Topaz Dragon


actions at the start of its turn.Claw. The dragon makes one Claw attack.Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.Essential Reduction (Costs 3 Actions). The dragon

.3A fishery that specializes in a type of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.4Legends claim that a

11. Eye of Annam

Compendium - Sources->Storm King's Thunder

murdered him. If the characters disturb Eigeron’s body or come within 10 feet of it, the giant’s ghost rises up from the corpse (see “Eigeron’s Ghost”). The dead giant wears a golden breastplate (see

are impressive and harmless. The lights in their lanterns are created by continual flame spells. Eigeron’s Ghost Like many giants before them, Eigeron and his father, Blagothkus, came to the Eye of

Qitru's Arrival

Compendium - Sources->Spelljammer Academy

escape, Qitru casts misty step on her next turn, teleports next to a character, and attacks with her greatsword. If a character uses the sending stone to request help from Boatswain Tarto, she says, “I’ll

detect magic spell reveals an aura of transmutation magic around the tattoo. The tattoo is Vocath’s sigil, worn by those who are closest to the mercane.

Ancient Topaz Dragon


spent legendary actions at the start of its turn.Claw. The dragon makes one Claw attack.Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.Essential Reduction (Costs 3

dragon’s wrath.3A fishery that specializes in a type of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.4


Compendium - Sources->Fizban's Treasury of Dragons

) maintain that “dead dragons will rule the world entire.” The cult thus creates dracoliches as a step toward achieving that particular vision of a future paradise. Similar rites exist on other worlds

projections of psionic gem dragons. And dragons can also linger after death as ghost dragons. Whatever form an Undead dragon takes, the creature’s transformation ripples throughout the Material Plane

Creating a Monster Stat Block

Compendium - Sources->Dungeon Master's Guide

— Immutable Form Iron golem — Incorporeal Movement Ghost — Innate Spellcasting Djinni See step 13 under “Creating a Monster Stat Block.” Inscrutable Androsphinx — Invisibility Imp — Keen Senses Hell

Manual guide you. Once you have a monster concept in mind, follow the steps below. Step 1. Name A monster’s name should be given as much consideration as any other aspect of the monster, if not more. Your

Mausoleum Locations

Compendium - Sources->Divine Contention

unnaturally cold. As you step onto the flagstones, a voice from nowhere whispers: “Who is dead but cannot die, the Lord of Bones, whose embrace is patient but sure?” A detect magic spell reveals that

in spirit form (see the “Leilon Besieged” quest), the party faces a spectral version of the dragon. This has the statistics a ghost, with the following important modifications: It has AC 15 and 225

Hoard Quirks

Compendium - Sources->Fizban's Treasury of Dragons

the dragon who stole those items might be an opportunity for such spirits to find rest at last. A haunting spirit might fully manifest as a ghost, a specter, a wraith, or a similar creature, or it

the victim finishes a long rest. Returning the entire hoard to the dragon’s lair ends the curse, but removing even a single coin activates it again. Short of the drastic step of abandoning the treasure

Secondary Tables

Compendium - Sources->Xanathar's Guide to Everything

, your alignment shifts one step toward evil (if it’s not evil already), and you start the game with an additional 1d20 + 50 gp. 16–20 You woke up one morning miles from your home, with no idea how you got

saw a ghost. 81–85 You saw a ghoul feeding on a corpse. 86–90 A celestial or a fiend visited you in your dreams to give a warning of dangers to come. 91–95 You briefly visited the Feywild or the

Adventure Types

Compendium - Sources->Dungeon Master's Guide

. Each step provides tables from which you can select the basic elements of your adventure. Alternatively, roll on the tables and see how the random results inspire you. You can mix up the order of the

adventure location. 12 A ghost appears and terrorizes a village. Research reveals that it can be put to rest only by entering the adventure location. 5. Consider the Ideal Climax The climactic ending of

World-Shaking Events

Compendium - Sources->Dungeon Master's Guide

time and place where they live in monumental ways. When they fall from power or pass away, the ghost of their presence lingers. Determine the kind of leader that influences the new or passing era

necessarily interested in occupation or taking power. On the other hand, an assault might be the first step of an invasion. Regardless of the scale, a world-shaking assault or invasion stands out because

Silent Sound Lighthouse

Compendium - Sources->Acquisitions Incorporated

drifts toward you, moaning. Creature. The ghost of one of the members of the Order of the Stout Half-Pint (see below) now guards this area, attacking as soon as any character steps into the room or

1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals

Tomb Locations

Compendium - Sources->Candlekeep Mysteries

a long braid. She is dressed in the simple yellow robes, belted sash, and leather sandals of the priesthood of Savras, and bears the customary third-eye tattoo on her forehead. Naive curiosity

-eye tattoo, which glows with a pulsing white light. “I have waited for so long,” Valin Sarnaster says with a thin smile. “Now we will discover if you are ready.” Valin challenges the characters

Halfling Gods and Myths

Compendium - Sources->Mordenkainen's Tome of Foes

into the landscape so that most travelers would pass by without a second glance. To the halflings, Yondalla is responsible for the spring in their step and the bubbly excitement they feel from knowing

out warnings, and she is accompanied by her ferret friend, Xaphan. Halflings sometimes call Charmalaine the Lucky Ghost because she can send her spirit out of her body to scout ahead, and thus she is

Supernatural Regions

Compendium - Sources->Tasha’s Cauldron of Everything

. Multiple creatures are unable to see. A creature is alone. Midnight or another ominous hour arrives. A ghost or other creature tied to the region’s grim history menaces the party. A Haunted Manor Haunted

nonviolent but unsettling ghost—perhaps a pet, an accident-prone child, or a dismembered big toe—appears and follows one random creature for 24 hours before vanishing. The ghost vanishes if reduced to 0

Cove Reef

Compendium - Sources->Ghosts of Saltmarsh

Dreadwood”). The coven used to work for Granny Nightshade and hides from her in the cove, using the magic of the crystal cave (area C2) to try to stay one step ahead of the night hag. The coven has no

water elemental servant that forms the shape of an aboleth above the surface of the water, and the genie speaks to the characters as if he is the ghost of Ogrorlo, saying, “Find my remains and my

Lair Locations

Compendium - Sources->Ghosts of Saltmarsh

site of a pit trap. The trap is well concealed by a false floor and requires a successful DC 16 Wisdom (Perception) check to be noticed. Creatures that step on the false floor fall through into a bog

strategy of forging an alliance against the sahuagin was devised. He arranged for the purchase of the weapons the Sea Ghost has been transporting (as related in The Sinister Secret of Saltmarsh). His

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